Publikace
Extreme Compression and Modeling of Bidirectional Texture Function
Typ:
Článek v odborném periodiku
Název periodika:
IEEE Transactions on Pattern Analysis and Machine Intelligen
Klíčová slova:
Rough texture, 3D texture, BTF, texture synthesis, texture m
Anotace:
The recent advanced representation for realistic real-world materiále in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture appearance for varying illumination and viewing conditions. Such a function can be represented by thousands of measurements (images) per material sample. The resulting BTF size excludes its direct rendering in graphical applications and some compression of these huge BTF data spaces is obviously inevitable. In this paper we present a novel, fast probabilistic model-based algorithm for realistic BTF modeling allowing an extreme compression with the possibility of a fast hardware implementation. Its ultimate aim is to create a visual impression of the same material without a pixel-wise correspondence to the original measurements.