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<bibitem type="J">   <ARLID>0378636</ARLID> <utime>20240903204332.3</utime><mtime>20120828235959.9</mtime>         <title language="eng" primary="1">Digital Material Appearance: the Curse of Tera-Bytes</title>  <specification> <page_count>2 s.</page_count> </specification>   <serial><ARLID>cav_un_epca*0290490</ARLID><ISSN>0926-4981</ISSN><title>ERCIM News</title><part_num/><part_title/><volume_id>2012</volume_id><volume>90 (2012)</volume><page_num>49-50</page_num><publisher><place/><name>European Research Consortium for Informatics and Mathematics</name><year/></publisher></serial>    <keyword>surface material appearance</keyword>   <keyword>BTF modelling</keyword>   <keyword>visual texture</keyword>    <author primary="1"> <ARLID>cav_un_auth*0101093</ARLID> <name1>Haindl</name1> <name2>Michal</name2> <full_dept language="cz">Rozpoznávání obrazu</full_dept> <full_dept language="eng">Department of Pattern Recognition</full_dept> <department language="cz">RO</department> <department language="eng">RO</department> <institution>UTIA-B</institution> <full_dept>Department of Pattern Recognition</full_dept>  <fullinstit>Ústav teorie informace a automatizace AV ČR, v. v. i.</fullinstit> </author> <author primary="0"> <ARLID>cav_un_auth*0101086</ARLID> <name1>Filip</name1> <name2>Jiří</name2> <full_dept language="cz">Rozpoznávání obrazu</full_dept> <full_dept>Department of Pattern Recognition</full_dept> <department language="cz">RO</department> <department>RO</department> <institution>UTIA-B</institution> <full_dept>Department of Pattern Recognition</full_dept>  <fullinstit>Ústav teorie informace a automatizace AV ČR, v. v. i.</fullinstit> </author> <author primary="0"> <ARLID>cav_un_auth*0282273</ARLID> <name1>Vávra</name1> <name2>Radomír</name2> <full_dept language="cz">Rozpoznávání obrazu</full_dept> <full_dept>Department of Pattern Recognition</full_dept> <department language="cz">RO</department> <department>RO</department> <institution>UTIA-B</institution> <full_dept>Department of Pattern Recognition</full_dept>  <fullinstit>Ústav teorie informace a automatizace AV ČR, v. v. i.</fullinstit> </author>   <source> <url>http://library.utia.cas.cz/separaty/2012/RO/haindl-digital material appearance the curse of tera-bytes.pdf</url>  </source>        <cas_special> <project> <project_id>LG11009</project_id> <agency>GA MŠk</agency> <country>CZ</country> <ARLID>cav_un_auth*0271559</ARLID> </project> <project> <project_id>GA102/08/0593</project_id> <agency>GA ČR</agency> <ARLID>cav_un_auth*0239567</ARLID> </project> <project> <project_id>GAP103/11/0335</project_id> <agency>GA ČR</agency> <ARLID>cav_un_auth*0273627</ARLID> </project> <project> <project_id>360/2009</project_id> <agency>CESNET</agency> <country>CZ</country> </project>  <abstract language="eng" primary="1">Real surface material visual appearance is a highly complex physical phenomenon which intricately depends on incident and reflected spherical angles,  time, light spectrum and other physical variables. The best current measurable representation of a material appearance requires tens of thousands of images using a sophisticated high precision automatic measuring device. This results in a huge amount of data which can  easily reach tens of tera-bytes for a single measured material. Nevertheless, these data have insufficient spatial extent for any real virtual reality applications and have to be further enlarged using advanced modelling techniques. In order to apply such expensive and massive measurements to a car interior design, for instance, we would need at least 20 such demanding  material measurements.</abstract>     <reportyear>2013</reportyear>  <RIV>BD</RIV>      <num_of_auth>3</num_of_auth>  <inst_support> RVO:67985556 </inst_support>  <permalink>http://hdl.handle.net/11104/0210057</permalink>         <arlyear>2012</arlyear>       <unknown tag="mrcbU63"> cav_un_epca*0290490 ERCIM News 0926-4981 1564-0094 Roč. 2012 č. 90 2012 49 50 European Research Consortium for Informatics and Mathematics </unknown> </cas_special> </bibitem>