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<bibitem type="K">   <ARLID>0389501</ARLID> <utime>20240103202219.6</utime><mtime>20130221235959.9</mtime>         <title language="eng" primary="1">Graphics card as a cheap supercomputer</title>  <specification> <page_count>6 s.</page_count> <media_type>P</media_type> </specification>   <serial><ARLID>cav_un_epca*0389500</ARLID><ISBN>978-80-85823-62-2</ISBN><title>Programs and Algorithms of Numerical Matematics 16</title><part_num/><part_title/><page_num>162-167</page_num><publisher><place>Prague</place><name>Institute of Mathematics, Academy of Sciences of the Czech Republic</name><year>2013</year></publisher><editor><name1>Chleboun</name1><name2>J.</name2></editor><editor><name1>Segeth</name1><name2>K.</name2></editor><editor><name1>Šístek</name1><name2>J.</name2></editor><editor><name1>Vejchodský</name1><name2>T.</name2></editor></serial>    <keyword>GPU</keyword>   <keyword>graphics card</keyword>   <keyword>Matlab</keyword>   <keyword>Jacket</keyword>   <keyword>CUDA</keyword>    <author primary="1"> <ARLID>cav_un_auth*0205734</ARLID> <name1>Přikryl</name1> <name2>Jan</name2> <full_dept language="cz">Adaptivní systémy</full_dept> <full_dept language="eng">Department of Adaptive Systems</full_dept> <department language="cz">AS</department> <department language="eng">AS</department> <institution>UTIA-B</institution>  <fullinstit>Ústav teorie informace a automatizace AV ČR, v. v. i.</fullinstit> </author>   <source> <url>http://library.utia.cas.cz/separaty/2013/AS/prikryl-graphics card as a cheap supercomputer.pdf</url> </source>        <cas_special> <project> <project_id>TA01030603</project_id> <agency>GA TA ČR</agency> <ARLID>cav_un_auth*0272526</ARLID> </project> <project> <project_id>MEB091015</project_id> <agency>GA MŠk</agency> <country>CZ</country> <ARLID>cav_un_auth*0263551</ARLID> </project>  <abstract language="eng" primary="1">The current powerful graphics cards, providing stunning real-time visual effects for computer-based entertainment, have to accommodate powerful hardware components that are able to deliver the photo-realistic simulation to the end-user. Given  the vast computing power of the graphics hardware, its producers very often offer a programming interface that makes it possible to use the computational resources of the graphics processors (GPU) to more general purposes. This step gave birth to the  so-called GPGPU (general-purpose GPU) processors that – if programmed correctly – are able to achieve astonishing performance in floating point operations. In this paper  we will briefly overview nVidia CUDA technology and we will demonstrate a process of developing a simple GPGPU application both in the native GPGPU style and in the add-ons for Matlab (Jacket and Parallel Toolbox).</abstract>  <action target="WRD"> <ARLID>cav_un_auth*0289320</ARLID> <name>Programy a algoritmy numerické matematiky /16./</name> <dates>03.06.2012-08.06.2012</dates>  <place>Dolní Maxov</place>  <country>CZ</country> </action>    <reportyear>2013</reportyear>  <RIV>JC</RIV>      <num_of_auth>1</num_of_auth>  <presentation_type> PR </presentation_type>  <permalink>http://hdl.handle.net/11104/0218410</permalink>        <arlyear>2013</arlyear>       <unknown tag="mrcbU63"> cav_un_epca*0389500 Programs and Algorithms of Numerical Matematics 16 978-80-85823-62-2 162 167 Prague Institute of Mathematics, Academy of Sciences of the Czech Republic 2013 </unknown> <unknown tag="mrcbU67"> Chleboun J. 340 </unknown> <unknown tag="mrcbU67"> Segeth K. 340 </unknown> <unknown tag="mrcbU67"> Šístek J. 340 </unknown> <unknown tag="mrcbU67"> Vejchodský T. 340 </unknown> </cas_special> </bibitem>