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<bibitem type="K">   <ARLID>0389560</ARLID> <utime>20240103202224.6</utime><mtime>20130611235959.9</mtime>         <title language="eng" primary="1">MSAR BTF Model</title>  <specification> <page_count>10 s.</page_count> <media_type>P</media_type> </specification>   <serial><ARLID>cav_un_epca*0368077</ARLID><ISBN>978-80-01-04907-5</ISBN><title>Doktorandské Dny 2011</title><part_num/><part_title/><page_num>47-56</page_num><publisher><place>Praha</place><name>FJFI ČVUT</name><year>2011</year></publisher><editor><name1>Ambrož</name1><name2>Petr</name2></editor><editor><name1>Masáková</name1><name2>Zuzana</name2></editor></serial>    <keyword>BTF</keyword>   <keyword>texture analysis</keyword>   <keyword>texture synthesis</keyword>   <keyword>data compression</keyword>   <keyword>virtual reality</keyword>    <author primary="1"> <ARLID>cav_un_auth*0283206</ARLID> <name1>Havlíček</name1> <name2>Michal</name2> <full_dept language="cz">Rozpoznávání obrazu</full_dept> <full_dept language="eng">Department of Pattern Recognition</full_dept> <department language="cz">RO</department> <department language="eng">RO</department> <institution>UTIA-B</institution> <full_dept>Department of Pattern Recognition</full_dept>  <fullinstit>Ústav teorie informace a automatizace AV ČR, v. v. i.</fullinstit> </author>   <source> <url>http://library.utia.cas.cz/separaty/2013/RO/havlicek-msar btf model.pdf</url> </source>        <cas_special> <project> <project_id>387/2010</project_id> <agency>CESNET</agency> <country>CZ</country> </project> <project> <project_id>GA102/08/0593</project_id> <agency>GA ČR</agency> <ARLID>cav_un_auth*0239567</ARLID> </project> <project> <project_id>GA103/11/0335</project_id> <agency>GA ČR</agency> <country>CZ</country> </project> <research> <research_id>CEZ:AV0Z10750506</research_id> </research>  <abstract language="eng" primary="1">The Bidirectional Texture Function (BTF) is the recent most advanced representation  of material surface visual properties. BTF specifies the changes of visual appearance  due to varying illumination and viewing conditions. Such a function might be represented by  thousands of images of surface taken in given illumination and viewing conditions per sample of  the material. Resulting BTF size, hundreds of gigabytes, excludes its direct rendering in graphical  applications, accordingly some compression of these data is obviously necessary. This paper  presents a novel probabilistic model based algorithm for realistic multispectral BTF texture modelling.  This complex but efficient method combines several multispectral band limited spatial  factors and corresponding range map to produce the required BTF texture. Proposed scheme  enables very high BTF texture compression ratio and in addition may be used to reconstruct  BTF space i.e. non-measured parts of the BTF space.</abstract>  <action target="WRD"> <ARLID>cav_un_auth*0276641</ARLID> <name>Doktorandské Dny 2011</name> <place>Praha</place> <dates>11.11.2011-25.11.2011</dates>  <country>CZ</country> </action>   <reportyear>2014</reportyear>  <RIV>BD</RIV>      <num_of_auth>1</num_of_auth>  <presentation_type> PR </presentation_type>  <permalink>http://hdl.handle.net/11104/0221736</permalink>        <arlyear>2011</arlyear>       <unknown tag="mrcbU63"> cav_un_epca*0368077 Doktorandské Dny 2011 978-80-01-04907-5 47 56 Praha FJFI ČVUT 2011 </unknown> <unknown tag="mrcbU67"> Ambrož Petr 340 </unknown> <unknown tag="mrcbU67"> Masáková Zuzana 340 </unknown> </cas_special> </bibitem>