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<bibitem type="J">   <ARLID>0410754</ARLID> <utime>20240103182236.8</utime><mtime>20060210235959.9</mtime>        <title language="eng" primary="1">Fuzzy TU games and their classes</title>  <specification> <page_count>6 s.</page_count> </specification>   <serial><ARLID>cav_un_epca*0293025</ARLID><ISSN>1212-074X</ISSN><title>Bulletin of the Czech Econometric Society</title><part_num/><part_title/><volume_id>7</volume_id><volume>13 (2001)</volume><page_num>83-88</page_num></serial>    <keyword>fuzzy set</keyword>   <keyword>coalitional gam</keyword>   <keyword>fuzzification of game</keyword>    <author primary="1"> <ARLID>cav_un_auth*0101156</ARLID> <name1>Mareš</name1> <name2>Milan</name2> <institution>UTIA-B</institution>  <fullinstit>Ústav teorie informace a automatizace AV ČR, v. v. i.</fullinstit> </author>     <COSATI>12B</COSATI>    <cas_special> <project> <project_id>GA402/99/0032</project_id> <agency>GA ČR</agency> <ARLID>cav_un_auth*0009169</ARLID> </project> <research> <research_id>AV0Z1075907</research_id> </research>  <abstract language="eng" primary="1">The paper suggests an alternative approach to the fuzzification of coalitional games with transferable utility. The fuzzification consists in processing fuzzines by means of fuzzy subset of the class of all games with identical set of players. The main attention is paid to the differences between the classical fuzzification method and this alternative one.</abstract>      <RIV>BB</RIV>   <department>E</department>    <permalink>http://hdl.handle.net/11104/0130842</permalink>   <ID_orig>UTIA-B 20010223</ID_orig>     <arlyear>2001</arlyear>       <unknown tag="mrcbU63"> cav_un_epca*0293025 Bulletin of the Czech Econometric Society 1212-074X Roč. 7 č. 13 2001 83 88 </unknown> </cas_special> </bibitem>