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<bibitem type="C">   <ARLID>0410814</ARLID> <utime>20240103182241.1</utime><mtime>20060210235959.9</mtime>    <ISBN>0-901658-99-5</ISBN>         <title language="eng" primary="1">A simple multispectral multiresolution Markov texture model</title>  <publisher> <place>Glasgow</place> <name>HeriotWatt University</name> <pub_time>2002</pub_time> </publisher> <specification> <page_count>4 s.</page_count> </specification>   <serial><title>Texture 2002. The 2nd International Workshop on Texture Analysis and Synthesis</title><part_num/><part_title/><page_num>63-66</page_num><editor><name1>Chantler</name1><name2>M.</name2></editor></serial>    <keyword>multispectral texture synthesis</keyword>   <keyword>virtual reality</keyword>   <keyword>Markov random fields</keyword>    <author primary="1"> <ARLID>cav_un_auth*0101093</ARLID> <name1>Haindl</name1> <name2>Michal</name2> <institution>UTIA-B</institution> <full_dept>Department of Pattern Recognition</full_dept>  <fullinstit>Ústav teorie informace a automatizace AV ČR, v. v. i.</fullinstit> </author> <author primary="0"> <ARLID>cav_un_auth*0101100</ARLID> <name1>Havlíček</name1> <name2>Vojtěch</name2> <institution>UTIA-B</institution> <full_dept>Department of Pattern Recognition</full_dept>  <fullinstit>Ústav teorie informace a automatizace AV ČR, v. v. i.</fullinstit> </author>     <COSATI>09K</COSATI>    <cas_special> <project> <project_id>IST-2001-34744</project_id> <agency>Commission EC</agency> <country>XE</country> <ARLID>cav_un_auth*0200688</ARLID> </project> <project> <project_id>GA102/00/0030</project_id> <agency>GA ČR</agency> <ARLID>cav_un_auth*0004016</ARLID> </project> <research> <research_id>CEZ:AV0Z1075907</research_id> </research>  <abstract language="eng" primary="1">A fast algorithm for realistic multispectral texture  modelling is introduced. The algorithm starts with spectral and spatial factorization of an input multispectral texture image. Single orthogonal monospectral components are decomposed into a multi-resolution grid and each resolution data are independently modelled by their dedicated Gaussian Markov random field model (GMRF). We estimate an optimal contextual neighbourhood and parameters for each GMRF.</abstract>  <action target="WRD"> <ARLID>cav_un_auth*0212907</ARLID> <name>Texture 2002</name> <place>Copenhagen</place> <country>DK</country> <dates>01.06.2002</dates>  </action>     <RIV>BD</RIV>   <department>RO</department>    <permalink>http://hdl.handle.net/11104/0130901</permalink>   <ID_orig>UTIA-B 20020028</ID_orig>     <arlyear>2002</arlyear>       <unknown tag="mrcbU10"> 2002 </unknown> <unknown tag="mrcbU10"> Glasgow HeriotWatt University </unknown> <unknown tag="mrcbU12"> 0-901658-99-5 </unknown> <unknown tag="mrcbU63"> Texture 2002. The 2nd International Workshop on Texture Analysis and Synthesis 63 66 </unknown> <unknown tag="mrcbU67"> Chantler M. 340 </unknown> </cas_special> </bibitem>