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<bibitem type="C">   <ARLID>0410848</ARLID> <utime>20240103182243.6</utime><mtime>20060210235959.9</mtime>    <ISBN>0-7695-1699-8</ISBN>         <title language="eng" primary="1">A multiscale colour texture model</title> <part_num>1</part_num>  <publisher> <place>Los Alamitos</place> <name>IEEE Computer Society</name> <pub_time>2002</pub_time> </publisher> <specification> <page_count>4 s.</page_count> </specification>   <serial><title>Proceedings of the 16th International Conference on Pattern Recognition</title><part_num/><part_title/><page_num>255-258</page_num><editor><name1>Kasturi</name1><name2>R.</name2></editor><editor><name1>Laurendeau</name1><name2>D.</name2></editor><editor><name1>Suen</name1><name2>C.</name2></editor></serial>    <keyword>texture synthesis</keyword>    <author primary="1"> <ARLID>cav_un_auth*0101093</ARLID> <name1>Haindl</name1> <name2>Michal</name2> <institution>UTIA-B</institution> <full_dept>Department of Pattern Recognition</full_dept>  <fullinstit>Ústav teorie informace a automatizace AV ČR, v. v. i.</fullinstit> </author> <author primary="0"> <ARLID>cav_un_auth*0101100</ARLID> <name1>Havlíček</name1> <name2>Vojtěch</name2> <institution>UTIA-B</institution> <full_dept>Department of Pattern Recognition</full_dept>  <fullinstit>Ústav teorie informace a automatizace AV ČR, v. v. i.</fullinstit> </author>     <COSATI>09K</COSATI>    <cas_special> <project> <project_id>IST-2001-34744</project_id> <agency>Commission EC</agency> <country>XE</country> <ARLID>cav_un_auth*0200688</ARLID> </project> <project> <project_id>GA102/00/0030</project_id> <agency>GA ČR</agency> <ARLID>cav_un_auth*0004016</ARLID> </project> <project> <project_id>GA106/00/1715</project_id> <agency>GA ČR</agency> <ARLID>cav_un_auth*0005263</ARLID> </project> <research> <research_id>CEZ:AV0Z1075907</research_id> </research>  <abstract language="eng" primary="1">A fast recursive model-based algorithm for realistic colour texture synthesis is proposed. The algorithm starts with a colour texture image decomposition into a multi-resolution grid. Each band pass colour factors are independently modelled by their dedicated 3D causal autoregressive random field models. We estimate an optimal contextual neighbourhood and parameters for each of the CAR submodel. Finally the synthesized multi-resolution colour texture pyramid is collapsed into the resulting texture.</abstract>  <action target="WRD"> <ARLID>cav_un_auth*0212920</ARLID> <name>International Conference on Pattern Recognition /16./</name> <place>Québec City</place> <country>CA</country> <dates>11.08.2002-15.08.2002</dates>  </action>     <RIV>BD</RIV>   <department>RO</department>    <permalink>http://hdl.handle.net/11104/0130935</permalink>   <ID_orig>UTIA-B 20020062</ID_orig>     <arlyear>2002</arlyear>       <unknown tag="mrcbU10"> 2002 </unknown> <unknown tag="mrcbU10"> Los Alamitos IEEE Computer Society </unknown> <unknown tag="mrcbU12"> 0-7695-1699-8 </unknown> <unknown tag="mrcbU63"> Proceedings of the 16th International Conference on Pattern Recognition 255 258 </unknown> <unknown tag="mrcbU67"> Kasturi R. 340 </unknown> <unknown tag="mrcbU67"> Laurendeau D. 340 </unknown> <unknown tag="mrcbU67"> Suen C. 340 </unknown> </cas_special> </bibitem>