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<bibitem type="J">   <ARLID>0411022</ARLID> <utime>20240103182256.2</utime><mtime>20060210235959.9</mtime>        <title language="eng" primary="1">Texture modelling by discrete distribution mixtures</title>  <specification> <page_count>13 s.</page_count> </specification>   <serial><ARLID>cav_un_epca*0256439</ARLID><ISSN>0167-9473</ISSN><title>Computational Statistics and Data Analysis</title><part_num/><part_title/><volume_id>41</volume_id><page_num>603-615</page_num><publisher><place/><name>Elsevier</name><year/></publisher></serial>    <keyword>discrete distribution mixtures</keyword>   <keyword>EM algorithm</keyword>   <keyword>texture modelling</keyword>    <author primary="1"> <ARLID>cav_un_auth*0101091</ARLID> <name1>Grim</name1> <name2>Jiří</name2> <institution>UTIA-B</institution> <full_dept>Department of Pattern Recognition</full_dept>  <fullinstit>Ústav teorie informace a automatizace AV ČR, v. v. i.</fullinstit> </author> <author primary="0"> <ARLID>cav_un_auth*0101093</ARLID> <name1>Haindl</name1> <name2>Michal</name2> <institution>UTIA-B</institution> <full_dept>Department of Pattern Recognition</full_dept>  <fullinstit>Ústav teorie informace a automatizace AV ČR, v. v. i.</fullinstit> </author>     <COSATI>09H</COSATI> <COSATI>12B</COSATI> <COSATI>09K</COSATI>    <cas_special> <project> <project_id>GA102/00/0030</project_id> <agency>GA ČR</agency> <ARLID>cav_un_auth*0004016</ARLID> </project> <project> <project_id>KSK1019101</project_id> <agency>GA AV ČR</agency> <ARLID>cav_un_auth*0000219</ARLID> </project> <research> <research_id>CEZ:AV0Z1075907</research_id> </research>  <abstract language="eng" primary="1">A new method of texture modelling based on discrete distribution mixtures is proposed to enable the texture analysis in the original quantized gray level coding. Unlike some alternative approaches the statistical properties of textures are modelled by a discrete distribution mixture of product components. The univariate distributions in the products are represented by vectors of probabilities without any constrains. The texture synthesis is based on easy computation of marginal distributions.</abstract>      <RIV>JC</RIV>   <department>RO</department>    <permalink>http://hdl.handle.net/11104/0131109</permalink>   <ID_orig>UTIA-B 20030009</ID_orig>       <arlyear>2003</arlyear>       <unknown tag="mrcbU63"> cav_un_epca*0256439 Computational Statistics and Data Analysis 0167-9473 1872-7352 Roč. 41 3-4 2003 603 615 Elsevier </unknown> </cas_special> </bibitem>