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<bibitem type="C">   <ARLID>0411230</ARLID> <utime>20240103182311.5</utime><mtime>20060210235959.9</mtime>    <ISBN>1-904410-11-1</ISBN>         <title language="eng" primary="1">Fast BTF texture modelling</title>  <publisher> <place>Edinburgh</place> <name>IEEE Press</name> <pub_time>2003</pub_time> </publisher> <specification> <page_count>6 s.</page_count> </specification>   <serial><title>Texture 2003. Proceedings</title><part_num/><part_title/><page_num>47-52</page_num><editor><name1>Chantler</name1><name2>M.</name2></editor></serial>    <keyword>BTF textures</keyword>   <keyword>Markov random fields</keyword>    <author primary="1"> <ARLID>cav_un_auth*0101093</ARLID> <name1>Haindl</name1> <name2>Michal</name2> <institution>UTIA-B</institution> <full_dept>Department of Pattern Recognition</full_dept>  <fullinstit>Ústav teorie informace a automatizace AV ČR, v. v. i.</fullinstit> </author> <author primary="0"> <ARLID>cav_un_auth*0101086</ARLID> <name1>Filip</name1> <name2>Jiří</name2> <institution>UTIA-B</institution> <full_dept>Department of Pattern Recognition</full_dept>  <fullinstit>Ústav teorie informace a automatizace AV ČR, v. v. i.</fullinstit> </author>     <COSATI>09K</COSATI>    <cas_special> <project> <project_id>IST-2001-34744</project_id> <agency>Commission EC</agency> <country>XE</country> <ARLID>cav_un_auth*0200688</ARLID> </project> <project> <project_id>IAA2075302</project_id> <agency>GA AV ČR</agency> <ARLID>cav_un_auth*0001801</ARLID> </project> <project> <project_id>ME 567</project_id> <agency>GA MŠk</agency> <ARLID>cav_un_auth*0028639</ARLID> </project> <research> <research_id>CEZ:AV0Z1075907</research_id> </research>  <abstract language="eng" primary="1">This paper presents a novel fast model-based algorithm for realistic multispectral BTF texture modelling potentionally capable of direct implementation inside the graphical card processing unit. The algorithm starts with range map estimation of the BTF texture followed by the spectral and spatial factorization of an input multispectral texture image. Single orthogonal monospectral components are decomposed into a multi-resolution grid and each resolution data are independently modelled by GMRF.</abstract>  <action target="WRD"> <ARLID>cav_un_auth*0213129</ARLID> <name>International Workshop on Texture Analysis and Synthesis /3./</name> <place>Nice</place> <country>FR</country> <dates>17.10.2003</dates>  </action>     <RIV>BD</RIV>   <department>RO</department>    <permalink>http://hdl.handle.net/11104/0131316</permalink>   <ID_orig>UTIA-B 20030217</ID_orig>     <arlyear>2003</arlyear>       <unknown tag="mrcbU10"> 2003 </unknown> <unknown tag="mrcbU10"> Edinburgh IEEE Press </unknown> <unknown tag="mrcbU12"> 1-904410-11-1 </unknown> <unknown tag="mrcbU63"> Texture 2003. Proceedings 47 52 </unknown> <unknown tag="mrcbU67"> Chantler M. 340 </unknown> </cas_special> </bibitem>