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<bibitem type="C">   <ARLID>0411487</ARLID> <utime>20240103182331.5</utime><mtime>20060210235959.9</mtime>    <ISBN>1-904410-13-8</ISBN>         <title language="eng" primary="1">BTF Roller</title>  <publisher> <place>Los Alamitos</place> <name>IEEE</name> <pub_time>2005</pub_time> </publisher> <specification> <page_count>6 s.</page_count> </specification>   <serial><title>Texture 2005. Proceedings of the 4th International Workshop on Texture Analysis</title><part_num/><part_title/><page_num>89-94</page_num><editor><name1>Chantler</name1><name2>M.</name2></editor><editor><name1>Drbohlav</name1><name2>O.</name2></editor></serial>   <title language="cze" primary="0">BTF váleček</title>    <keyword>BTF textures</keyword>   <keyword>virtual reality</keyword>   <keyword>image modelling</keyword>    <author primary="1"> <ARLID>cav_un_auth*0101093</ARLID> <name1>Haindl</name1> <name2>Michal</name2> <institution>UTIA-B</institution> <full_dept>Department of Pattern Recognition</full_dept>  <fullinstit>Ústav teorie informace a automatizace AV ČR, v. v. i.</fullinstit> </author> <author primary="0"> <ARLID>cav_un_auth*0213154</ARLID> <name1>Hatka</name1> <name2>M.</name2> <country>CZ</country>  </author>     <COSATI>09K</COSATI>    <cas_special> <project> <project_id>IAA2075302</project_id> <agency>GA AV ČR</agency> <ARLID>cav_un_auth*0001801</ARLID> </project> <project> <project_id>1ET400750407</project_id> <agency>GA AV ČR</agency> <ARLID>cav_un_auth*0001797</ARLID> </project> <project> <project_id>1M0572</project_id> <agency>GA MŠk</agency> <ARLID>cav_un_auth*0001814</ARLID> </project> <research> <research_id>CEZ:AV0Z10750506</research_id> </research>  <abstract language="eng" primary="1">This paper describes a simple method for seamless enlargement of natural bidirectional texture functions (BTF) that realistically represent appearance of given material surfaces. The novel texture synthesis method, which we call the BTF roller, is based on the overlapping tiling and subsequent minimum error boundary cut. One or several optimal double toroidal BTF patches are seamlessly repeated during the synthesis step. While the method allows only moderate texture compression it is extremely fast.</abstract> <abstract language="cze" primary="0">Článek popisuje jednoduchou metodu pro bezešvé rozšíření přírodních BTF textur. Nová metoda je založena překrývajících se oblastech, které jsou následně rozříznuty podlekritéria minimální chyby. Jedna nebo několik dvojitě toroidních BTF oblastí se bezešvě opakuje v kroku syntézy. Metoda dovoluje omezenou kompresi textur, nicméně je extrémně rychlá.</abstract>  <action target="WRD"> <ARLID>cav_un_auth*0213299</ARLID> <name>International Workshop on Texture Analysis and Synthesis /4./</name> <place>Beijing</place> <country>CN</country> <dates>21.10.2005</dates>  </action>     <RIV>BD</RIV> <reportyear>2006</reportyear>   <department>RO</department>    <permalink>http://hdl.handle.net/11104/0131567</permalink>    <ID_orig>UTIA-B 20050217</ID_orig>    <arlyear>2005</arlyear>       <unknown tag="mrcbU10"> 2005 </unknown> <unknown tag="mrcbU10"> Los Alamitos IEEE </unknown> <unknown tag="mrcbU12"> 1-904410-13-8 </unknown> <unknown tag="mrcbU63"> Texture 2005. Proceedings of the 4th International Workshop on Texture Analysis 89 94 </unknown> <unknown tag="mrcbU67"> Chantler M. 340 </unknown> <unknown tag="mrcbU67"> Drbohlav O. 340 </unknown> </cas_special> </bibitem>