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<bibitem type="C">   <ARLID>0452757</ARLID> <utime>20240103211447.2</utime><mtime>20160215235959.9</mtime>   <SCOPUS>84963600304</SCOPUS> <WOS>000380609300020</WOS>  <DOI>10.1145/2788539.2788559</DOI>           <title language="eng" primary="1">Dynamic Texture Editing</title>  <specification> <page_count>8 s.</page_count> <media_type>P</media_type> </specification>   <serial><ARLID>cav_un_epca*0452756</ARLID><ISBN>978-1-4503-3693-2</ISBN><title>Proceedings of the 31st Spring Conference on Computer Graphics</title><part_num/><part_title>SCCG '15</part_title><page_num>133-140</page_num><publisher><place>New York, NY, USA</place><name>ACM</name><year>2015</year></publisher><editor><name1>Jorge</name1><name2>Joaquim </name2></editor><editor><name1>Santos</name1><name2>Luis Paulo</name2></editor><editor><name1>Durikovic</name1><name2>Roman</name2></editor></serial>    <keyword>computer graphics</keyword>   <keyword>dynamic texture</keyword>   <keyword>dynamic texture editing</keyword>   <keyword>dynamic texture modeling</keyword>   <keyword>image generation</keyword>   <keyword>patch-based texture synthesi</keyword>    <author primary="1"> <ARLID>cav_un_auth*0295135</ARLID> <full_dept language="cz">Rozpoznávání obrazu</full_dept> <full_dept language="eng">Department of Pattern Recognition</full_dept> <department language="cz">RO</department> <department language="eng">RO</department> <full_dept>Department of Pattern Recognition</full_dept>  <name1>Richtr</name1> <name2>Radek</name2> <institution>UTIA-B</institution> <fullinstit>Ústav teorie informace a automatizace AV ČR, v. v. i.</fullinstit> </author> <author primary="0"> <ARLID>cav_un_auth*0101093</ARLID> <full_dept language="cz">Rozpoznávání obrazu</full_dept> <full_dept>Department of Pattern Recognition</full_dept> <department language="cz">RO</department> <department>RO</department> <full_dept>Department of Pattern Recognition</full_dept>  <name1>Haindl</name1> <name2>Michal</name2> <institution>UTIA-B</institution> <fullinstit>Ústav teorie informace a automatizace AV ČR, v. v. i.</fullinstit> </author>   <source> <url>http://library.utia.cas.cz/separaty/2016/RO/haindl-0452757.pdf</url> </source>        <cas_special> <project> <ARLID>cav_un_auth*0303439</ARLID> <project_id>GA14-10911S</project_id> <agency>GA ČR</agency> <country>CZ</country> </project>  <abstract language="eng" primary="1">A fast simple method for dynamic textures enlargement and editing is presented. The resulting edited dynamic texture is a mixture of several color dynamic textures that realistically matches the given color textures appearance and respects their original optical flows. The method simultaneously allows to spatially and temporarily enlarge the original dynamic textures to fill any required four dimensional dynamic texture space. The method is based on a generalization of the prominent static double toroid-shaped texture modeling roller method to the dynamic texture domain. The presented method keeps the original static texture roller principle of separated analysis and synthesis parts of the algorithm.</abstract>    <action target="WRD"> <ARLID>cav_un_auth*0324329</ARLID> <name>31st Spring Conference on Computer Graphics</name> <dates>22.04.2015-24.04.2015</dates> <place>Smolenice</place> <country>SK</country>  </action>  <RIV>BD</RIV>    <reportyear>2016</reportyear>      <num_of_auth>2</num_of_auth>  <presentation_type> PR </presentation_type> <inst_support> RVO:67985556 </inst_support>  <permalink>http://hdl.handle.net/11104/0257076</permalink>   <confidential>S</confidential>        <arlyear>2015</arlyear>       <unknown tag="mrcbU14"> 84963600304 SCOPUS </unknown> <unknown tag="mrcbU34"> 000380609300020 WOS </unknown> <unknown tag="mrcbU63"> cav_un_epca*0452756 Proceedings of the 31st Spring Conference on Computer Graphics 978-1-4503-3693-2 133 140 New York, NY, USA ACM 2015 SCCG '15 </unknown> <unknown tag="mrcbU67"> Jorge Joaquim  340 </unknown> <unknown tag="mrcbU67"> Santos Luis Paulo 340 </unknown> <unknown tag="mrcbU67"> Durikovic Roman 340 </unknown> </cas_special> </bibitem>