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<bibitem type="C">   <ARLID>0462888</ARLID> <utime>20240103212627.7</utime><mtime>20160921235959.9</mtime>   <SCOPUS>84988039951</SCOPUS> <WOS>000389086300039</WOS>  <DOI>10.1007/978-3-319-44778-0_39</DOI>           <title language="eng" primary="1">Adaptive Proposer for Ultimatum Game</title>  <specification> <page_count>8 s.</page_count> <media_type>P</media_type> </specification>   <serial><ARLID>cav_un_epca*0463079</ARLID><ISBN>978-3-319-44777-3</ISBN><ISSN>0302-9743</ISSN><title>Artificial Neural Networks and Machine Learning – ICANN 2016</title><part_num>Part I.</part_num><part_title/><page_num>330-338</page_num><publisher><place>Cham</place><name>Springer</name><year>2016</year></publisher></serial>    <keyword>Games</keyword>   <keyword>Markov decision process</keyword>   <keyword>Bayesian learning</keyword>    <author primary="1"> <ARLID>cav_un_auth*0333671</ARLID> <full_dept language="cz">Adaptivní systémy</full_dept> <full_dept language="eng">Department of Adaptive Systems</full_dept> <department language="cz">AS</department> <department language="eng">AS</department> <full_dept>Department of Adaptive Systems</full_dept>  <share>25</share> <name1>Hůla</name1> <name2>František</name2> <institution>UTIA-B</institution> <country>CZ</country> <fullinstit>Ústav teorie informace a automatizace AV ČR, v. v. i.</fullinstit> </author> <author primary="0"> <ARLID>cav_un_auth*0333672</ARLID> <name1>Ruman</name1> <name2>Marko</name2> <full_dept language="cz">Adaptivní systémy</full_dept> <full_dept>Department of Adaptive Systems</full_dept> <department language="cz">AS</department> <department>AS</department> <institution>UTIA-B</institution> <full_dept>Department of Adaptive Systems</full_dept> <country>SK</country> <fullinstit>Ústav teorie informace a automatizace AV ČR, v. v. i.</fullinstit> </author> <author primary="0"> <ARLID>cav_un_auth*0101124</ARLID> <full_dept language="cz">Adaptivní systémy</full_dept> <full_dept>Department of Adaptive Systems</full_dept> <department language="cz">AS</department> <department>AS</department> <full_dept>Department of Adaptive Systems</full_dept>  <share>50</share> <name1>Kárný</name1> <name2>Miroslav</name2> <institution>UTIA-B</institution> <fullinstit>Ústav teorie informace a automatizace AV ČR, v. v. i.</fullinstit> </author>   <source> <url>http://library.utia.cas.cz/separaty/2016/AS/karny-0462888.pdf</url> </source>        <cas_special> <project> <ARLID>cav_un_auth*0292725</ARLID> <project_id>GA13-13502S</project_id> <agency>GA ČR</agency> </project>  <abstract language="eng" primary="1">Ultimate Game serves for extensive studies of various aspects  of human decision making. The current paper contribute to them by  designing proposer optimising its policy using Markov-decision-process (MDP) framework combined with recursive Bayesian learning of responder’s  model. Its foreseen use: i) standardises experimental conditions for  studying rationality and emotion-influenced decision making of human  responders; ii) replaces the classical game-theoretical design of the players’  policies by an adaptive MDP, which is more realistic with respect  to the knowledge available to individual players and decreases player’s  deliberation effort; iii) reveals the need for approximate learning and  dynamic programming inevitable for coping with the curse of dimensionality;  iv) demonstrates the influence of the fairness attitude of the  proposer on the game course; v) prepares the test case for inspecting exploration-exploitation dichotomy.</abstract>    <action target="WRD"> <ARLID>cav_un_auth*0333805</ARLID> <name>International Conference on Artificial Neural Networks 2016 /25./</name> <dates>20160906</dates> <unknown tag="mrcbC20-s">20160909</unknown> <place>Barcelona</place> <country>ES</country>  </action>  <RIV>BB</RIV>    <reportyear>2017</reportyear>      <num_of_auth>3</num_of_auth>  <presentation_type> PR </presentation_type> <inst_support> RVO:67985556 </inst_support>  <permalink>http://hdl.handle.net/11104/0262368</permalink>   <confidential>S</confidential>  <unknown tag="mrcbC86"> 3+4 Proceedings Paper Computer Science Artificial Intelligence|Computer Science Information Systems|Computer Science Theory Methods|Robotics  </unknown>        <unknown tag="mrcbT16-s">0.325</unknown> <unknown tag="mrcbT16-4">Q2</unknown> <unknown tag="mrcbT16-E">Q2</unknown> <arlyear>2016</arlyear>       <unknown tag="mrcbU14"> 84988039951 SCOPUS </unknown> <unknown tag="mrcbU34"> 000389086300039 WOS </unknown> <unknown tag="mrcbU63"> cav_un_epca*0463079 Artificial Neural Networks and Machine Learning – ICANN 2016 Part I. 978-3-319-44777-3 0302-9743 330 338 Cham Springer 2016 Lecture Notes in Computer Science 9886 </unknown> </cas_special> </bibitem>