bibtype C - Conference Paper (international conference)
ARLID 0346563
utime 20240103193759.3
mtime 20100907235959.9
DOI 10.1109/10.1109/ICPR.2010.518
title (primary) (eng) Near-Regular BTF Texture Model
specification
page_count 4 s.
serial
ARLID cav_un_epca*0346559
ISBN 978-1-4244-7542-1
ISSN 1051-4651
title 20th International Conference on Pattern Recognition
page_num 2114-2117
publisher
place Los Alamitos
name IEEE Computer Society CPS
year 2010
keyword near-regular texture
keyword texture editing
keyword Markov random field
keyword bidirectional texture function
author (primary)
ARLID cav_un_auth*0101093
name1 Haindl
name2 Michal
full_dept (cz) Rozpoznávání obrazu
full_dept (eng) Department of Pattern Recognition
department (cz) RO
department (eng) RO
institution UTIA-B
full_dept Department of Pattern Recognition
fullinstit Ústav teorie informace a automatizace AV ČR, v. v. i.
author
ARLID cav_un_auth*0237115
name1 Hatka
name2 Martin
full_dept (cz) Rozpoznávání obrazu
full_dept Department of Pattern Recognition
department (cz) RO
department RO
institution UTIA-B
fullinstit Ústav teorie informace a automatizace AV ČR, v. v. i.
source
url http://library.utia.cas.cz/separaty/2010/RO/haindl-near-regular btf texture model.pdf
cas_special
project
project_id 1M0572
agency GA MŠk
ARLID cav_un_auth*0001814
project
project_id GA102/08/0593
agency GA ČR
ARLID cav_un_auth*0239567
project
project_id 2C06019
agency GA MŠk
country CZ
ARLID cav_un_auth*0216518
research CEZ:AV0Z10750506
abstract (eng) In this paper we present a method for seamless enlargement and editing of intricate near-regular type of bidirectional texture function (BTF) which contains simultaneously both regular periodic and stochastic components. Such BTF textures cannot be convincingly synthesised using neither simple tiling nor using purely stochastic models. However these textures are ubiquitous in many man-made environments and also in some natural scenes. Thus they are required for their realistic appearance visualisation. The principle of the presented BTF-NR synthesis and editing method is to automatically separate periodic and random components from one or more input textures. Each of these components is subsequently independently modelled using its corresponding optimal method. The regular texture part is modelled using our roller method, while the random part is synthesised from its estimated exceptionally efficient Markov random field based representation.
action
ARLID cav_un_auth*0263643
name 20th International Conference on Pattern Recognition ICPR 2010
place Istanbul
dates 23.08.2010-26.08.2010
country TR
reportyear 2011
RIV BD
permalink http://hdl.handle.net/11104/0187563
mrcbT16-q 50
mrcbT16-s 0.420
mrcbT16-y 10.52
mrcbT16-x 0.85
arlyear 2010
mrcbU63 cav_un_epca*0346559 20th International Conference on Pattern Recognition 978-1-4244-7542-1 1051-4651 2114 2117 Los Alamitos IEEE Computer Society CPS 2010