bibtype C - Conference Paper (international conference)
ARLID 0369804
utime 20240103200112.8
mtime 20120120235959.9
title (primary) (eng) BTF Rendering in Blender
specification
page_count 8 s.
serial
ARLID cav_un_epca*0369803
ISBN 978-1-4503-1060-4
title Proceedings of VRCAI 2011: ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications to Industry
page_num 265-272
publisher
place New York, USA
name The Association for Computing Machinery, Inc
year 2011
keyword rendering
keyword biderectional texture function
keyword Blender
author (primary)
ARLID cav_un_auth*0237115
name1 Hatka
name2 Martin
full_dept (cz) Rozpoznávání obrazu
full_dept (eng) Department of Pattern Recognition
department (cz) RO
department (eng) RO
institution UTIA-B
fullinstit Ústav teorie informace a automatizace AV ČR, v. v. i.
author
ARLID cav_un_auth*0101093
name1 Haindl
name2 Michal
full_dept (cz) Rozpoznávání obrazu
full_dept Department of Pattern Recognition
department (cz) RO
department RO
institution UTIA-B
full_dept Department of Pattern Recognition
fullinstit Ústav teorie informace a automatizace AV ČR, v. v. i.
source
url http://library.utia.cas.cz/separaty/2012/RO/hatka-btf rendering in blender.pdf
cas_special
project
project_id 1M0572
agency GA MŠk
ARLID cav_un_auth*0001814
project
project_id 387/2010
agency CESNET
country CZ
project
project_id GAP103/11/0335
agency GA ČR
ARLID cav_un_auth*0273627
project
project_id GA102/08/0593
agency GA ČR
ARLID cav_un_auth*0239567
research CEZ:AV0Z10750506
abstract (eng) Bidirectional texture function (BTF) is 7D function of planar coordinates, spectral coordinate, and viewing and illumination angles, respectively. BTF is the recent most advanced representation of visual properties of surface materials. Unlike smooth textures, it specifies their altering appearance due to varying illumination and viewing conditions. This BTF visual appearance dependency on viewing and illumination conditions significantly complicates not only its acquisition, representation, and modeling but also makes its rendering noticeably more demanding. BTF textures are acquired by costly measurements of real materials and their subsequent nontrivial processing. While several techniques for measurement or processing of BTF textures have been described already, there is no environment allowing to support BTF texture rendering. This contribution describes novel Blender texture plugin for the purpose of BTF texture mapping and rendering. The plugin benefits from our previously developed BTF Roller texture enlargement method which is integral part of its implementation.
action
ARLID cav_un_auth*0278593
name International Conference on Virtual Reality Continuum and Its Applications in Industry 2011 /10./
place Hong Kong
dates 11.12.2011-12.12.2011
country CN
reportyear 2012
RIV BD
num_of_auth 2
permalink http://hdl.handle.net/11104/0203787
arlyear 2011
mrcbU63 cav_un_epca*0369803 Proceedings of VRCAI 2011: ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications to Industry 978-1-4503-1060-4 265 272 New York, USA The Association for Computing Machinery, Inc 2011