bibtype J - Journal Article
ARLID 0389704
utime 20240103202237.0
mtime 20130312235959.9
title (primary) (eng) Advanced Material Rendering in Blender
specification
page_count 9 s.
media_type E
serial
ARLID cav_un_epca*0389703
ISSN 1081-1451
title The International Journal of Virtual Reality
volume_id 11
volume 2 (2012)
page_num 15-23
keyword realistic material rendering
keyword bidirectional texture function
keyword Blender
author (primary)
ARLID cav_un_auth*0237115
name1 Hatka
name2 Martin
full_dept (cz) Rozpoznávání obrazu
full_dept (eng) Department of Pattern Recognition
department (cz) RO
department (eng) RO
institution UTIA-B
fullinstit Ústav teorie informace a automatizace AV ČR, v. v. i.
author
ARLID cav_un_auth*0101093
name1 Haindl
name2 Michal
full_dept (cz) Rozpoznávání obrazu
full_dept Department of Pattern Recognition
department (cz) RO
department RO
institution UTIA-B
full_dept Department of Pattern Recognition
fullinstit Ústav teorie informace a automatizace AV ČR, v. v. i.
source
url http://library.utia.cas.cz/separaty/2013/RO/haindl-advanced material rendering in blender.pdf
cas_special
project
project_id 387/2010
agency CESNET
country CZ
project
project_id 409/2011
agency CESNET
country CZ
project
project_id GAP103/11/0335
agency GA ČR
ARLID cav_un_auth*0273627
project
project_id GA102/08/0593
agency GA ČR
ARLID cav_un_auth*0239567
abstract (eng) Physically correct and realistic visual appearance rendering or analysis of material surface visual properties require complex descriptive models capable of modelling material dependence on variable illumination and viewing conditions. The recent most advanced representation of visual properties of surface materials is a Bidirectional texture function (BTF). BTF is 7D function of planar coordinates, spectral coordinate, and viewing and illumination angles, respectively. Unlike smooth textures, it specifies their altering appearance due to varying illumination and viewing conditions. This BTF visual appearance dependency on viewing and illumination conditions significantly complicates not only its acquisition, representation, and modelling but also makes its rendering noticeably more demanding. BTF textures are acquired by costly measurements of real materials and their subsequent nontrivial processing.
reportyear 2013
RIV BD
num_of_auth 2
inst_support RVO:67985556
permalink http://hdl.handle.net/11104/0219529
arlyear 2012
mrcbU63 cav_un_epca*0389703 The International Journal of Virtual Reality 1081-1451 Roč. 11 č. 2 2012 15 23