bibtype C - Conference Paper (international conference)
ARLID 0411285
utime 20240103182315.5
mtime 20060210235959.9
ISBN 80-903100-9-5
title (primary) (eng) A roller - fast sampling-based texture synthesis algorithm
publisher
place Plzen
name University of West Bohemia
pub_time 2005
specification
page_count 4 s.
serial
title International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. WSCG 2005. Proceedings
page_num 80-83
title (cze) Váleček - rychlá metoda syntézy textur založená na vzorkování
keyword texture modelling
keyword BTF textures
author (primary)
ARLID cav_un_auth*0101093
name1 Haindl
name2 Michal
institution UTIA-B
full_dept Department of Pattern Recognition
fullinstit Ústav teorie informace a automatizace AV ČR, v. v. i.
author
ARLID cav_un_auth*0213154
name1 Hatka
name2 M.
country CZ
COSATI 09K
cas_special
project
project_id IST-2001-34744
agency Commission EC
country XE
ARLID cav_un_auth*0200688
project
project_id 1ET400750407
agency GA AV ČR
ARLID cav_un_auth*0001797
project
project_id IAA2075302
agency GA AV ČR
ARLID cav_un_auth*0001801
project
project_id 1M0572
agency GA MŠk
ARLID cav_un_auth*0001814
research CEZ:AV0Z10750506
abstract (eng) This paper describes a method for synthesizing natural textures that realistically matches given colour texture appearance. The novel texture synthesis method, which we call the roller, is based on the overlapping tiling and subsequent minimum error boundary cut. An optimal double toroidal patch is seamlessly repeated during the synthesis step. While the method allows only moderate texture compression it is extremely fast and easily implementable in a graphical hardware for purpose of real-time rendering.
abstract (cze) Článek popisuje jednoduchou metodu pro bezešvé rozšíření přírodních barevných textur. Nová metoda, kterou nazýváme "váleček", je založena překrývajících se oblastech, které jsou následně rozříznuty podlekritéria minimální chyby. Optimální dvojitě toroidních oblast se bezešvě opakuje v kroku syntézy. Metoda dovoluje omezenou kompresi textur, nicméně je extrémně rychlá a umožňuje implementaci přímo v grafickém procesoru pro zobrazení v reálném čase.
action
ARLID cav_un_auth*0213155
name WSCG 2005 /13./
place Plzen
country CZ
dates 31.01.2005-04.02.2005
RIV BD
reportyear 2006
department RO
permalink http://hdl.handle.net/11104/0131368
ID_orig UTIA-B 20050013
arlyear 2005
mrcbU10 2005
mrcbU10 Plzen University of West Bohemia
mrcbU12 80-903100-9-5
mrcbU63 International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. WSCG 2005. Proceedings 80 83