bibtype |
I -
Internal Report
|
ARLID |
0411365 |
utime |
20240103182321.8 |
mtime |
20060210235959.9 |
title
(primary) (eng) |
A Roller - Fast Sampling-Based Texture Synthesis Algorithm |
publisher |
place |
Praha |
name |
ÚTIA AV ČR |
pub_time |
2005 |
|
specification |
|
edition |
part_name |
Interní publikace DAR - ÚTIA. |
volume_id |
2005/4 |
|
keyword |
texture synthesis |
keyword |
BTF textures |
keyword |
virtual reality models |
author
(primary) |
ARLID |
cav_un_auth*0101093 |
name1 |
Haindl |
name2 |
Michal |
institution |
UTIA-B |
full_dept |
Department of Pattern Recognition |
fullinstit |
Ústav teorie informace a automatizace AV ČR, v. v. i. |
|
author
|
ARLID |
cav_un_auth*0213154 |
name1 |
Hatka |
name2 |
M. |
country |
CZ |
|
COSATI |
09K |
cas_special |
project |
project_id |
1M0572 |
agency |
GA MŠk |
ARLID |
cav_un_auth*0001814 |
|
research |
CEZ:AV0Z10750506 |
abstract
(eng) |
This paper describes a method for synthesizing natural textures that realistically matches given colour texture appearance. The novel texture synthesis method, which we call the roller, is based on the overlapping tiling and subsequent minimum error boundary cut. An optimal double toroidal patch is seamlessly repeated during the synthesis step. While the method allows only moderate texture compression it is extremely fast and easily implementable in a graphical hardware for purpose of real-time rendering. |
RIV |
BD |
reportyear |
2006 |
department |
RO |
permalink |
http://hdl.handle.net/11104/0131447 |
ID_orig |
UTIA-B 20050095 |
arlyear |
2005 |
mrcbU10 |
2005 |
mrcbU10 |
Praha ÚTIA AV ČR |
|