bibtype I - Internal Report
ARLID 0411365
utime 20240103182321.8
mtime 20060210235959.9
title (primary) (eng) A Roller - Fast Sampling-Based Texture Synthesis Algorithm
publisher
place Praha
name ÚTIA AV ČR
pub_time 2005
specification
page_count 4 s.
edition
part_name Interní publikace DAR - ÚTIA.
volume_id 2005/4
keyword texture synthesis
keyword BTF textures
keyword virtual reality models
author (primary)
ARLID cav_un_auth*0101093
name1 Haindl
name2 Michal
institution UTIA-B
full_dept Department of Pattern Recognition
fullinstit Ústav teorie informace a automatizace AV ČR, v. v. i.
author
ARLID cav_un_auth*0213154
name1 Hatka
name2 M.
country CZ
COSATI 09K
cas_special
project
project_id 1M0572
agency GA MŠk
ARLID cav_un_auth*0001814
research CEZ:AV0Z10750506
abstract (eng) This paper describes a method for synthesizing natural textures that realistically matches given colour texture appearance. The novel texture synthesis method, which we call the roller, is based on the overlapping tiling and subsequent minimum error boundary cut. An optimal double toroidal patch is seamlessly repeated during the synthesis step. While the method allows only moderate texture compression it is extremely fast and easily implementable in a graphical hardware for purpose of real-time rendering.
RIV BD
reportyear 2006
department RO
permalink http://hdl.handle.net/11104/0131447
ID_orig UTIA-B 20050095
arlyear 2005
mrcbU10 2005
mrcbU10 Praha ÚTIA AV ČR