bibtype C - Conference Paper (international conference)
ARLID 0452757
utime 20240103211447.2
mtime 20160215235959.9
SCOPUS 84963600304
WOS 000380609300020
DOI 10.1145/2788539.2788559
title (primary) (eng) Dynamic Texture Editing
specification
page_count 8 s.
media_type P
serial
ARLID cav_un_epca*0452756
ISBN 978-1-4503-3693-2
title Proceedings of the 31st Spring Conference on Computer Graphics
part_title SCCG '15
page_num 133-140
publisher
place New York, NY, USA
name ACM
year 2015
editor
name1 Jorge
name2 Joaquim
editor
name1 Santos
name2 Luis Paulo
editor
name1 Durikovic
name2 Roman
keyword computer graphics
keyword dynamic texture
keyword dynamic texture editing
keyword dynamic texture modeling
keyword image generation
keyword patch-based texture synthesi
author (primary)
ARLID cav_un_auth*0295135
full_dept (cz) Rozpoznávání obrazu
full_dept (eng) Department of Pattern Recognition
department (cz) RO
department (eng) RO
full_dept Department of Pattern Recognition
name1 Richtr
name2 Radek
institution UTIA-B
fullinstit Ústav teorie informace a automatizace AV ČR, v. v. i.
author
ARLID cav_un_auth*0101093
full_dept (cz) Rozpoznávání obrazu
full_dept Department of Pattern Recognition
department (cz) RO
department RO
full_dept Department of Pattern Recognition
name1 Haindl
name2 Michal
institution UTIA-B
fullinstit Ústav teorie informace a automatizace AV ČR, v. v. i.
source
url http://library.utia.cas.cz/separaty/2016/RO/haindl-0452757.pdf
cas_special
project
ARLID cav_un_auth*0303439
project_id GA14-10911S
agency GA ČR
country CZ
abstract (eng) A fast simple method for dynamic textures enlargement and editing is presented. The resulting edited dynamic texture is a mixture of several color dynamic textures that realistically matches the given color textures appearance and respects their original optical flows. The method simultaneously allows to spatially and temporarily enlarge the original dynamic textures to fill any required four dimensional dynamic texture space. The method is based on a generalization of the prominent static double toroid-shaped texture modeling roller method to the dynamic texture domain. The presented method keeps the original static texture roller principle of separated analysis and synthesis parts of the algorithm.
action
ARLID cav_un_auth*0324329
name 31st Spring Conference on Computer Graphics
dates 22.04.2015-24.04.2015
place Smolenice
country SK
RIV BD
reportyear 2016
num_of_auth 2
presentation_type PR
inst_support RVO:67985556
permalink http://hdl.handle.net/11104/0257076
confidential S
arlyear 2015
mrcbU14 84963600304 SCOPUS
mrcbU34 000380609300020 WOS
mrcbU63 cav_un_epca*0452756 Proceedings of the 31st Spring Conference on Computer Graphics 978-1-4503-3693-2 133 140 New York, NY, USA ACM 2015 SCCG '15
mrcbU67 Jorge Joaquim 340
mrcbU67 Santos Luis Paulo 340
mrcbU67 Durikovic Roman 340