bibtype |
C -
Conference Paper (international conference)
|
ARLID |
0452757 |
utime |
20240103211447.2 |
mtime |
20160215235959.9 |
SCOPUS |
84963600304 |
WOS |
000380609300020 |
DOI |
10.1145/2788539.2788559 |
title
(primary) (eng) |
Dynamic Texture Editing |
specification |
page_count |
8 s. |
media_type |
P |
|
serial |
ARLID |
cav_un_epca*0452756 |
ISBN |
978-1-4503-3693-2 |
title
|
Proceedings of the 31st Spring Conference on Computer Graphics |
part_title |
SCCG '15 |
page_num |
133-140 |
publisher |
place |
New York, NY, USA |
name |
ACM |
year |
2015 |
|
editor |
name1 |
Jorge |
name2 |
Joaquim |
|
editor |
name1 |
Santos |
name2 |
Luis Paulo |
|
editor |
name1 |
Durikovic |
name2 |
Roman |
|
|
keyword |
computer graphics |
keyword |
dynamic texture |
keyword |
dynamic texture editing |
keyword |
dynamic texture modeling |
keyword |
image generation |
keyword |
patch-based texture synthesi |
author
(primary) |
ARLID |
cav_un_auth*0295135 |
full_dept (cz) |
Rozpoznávání obrazu |
full_dept (eng) |
Department of Pattern Recognition |
department (cz) |
RO |
department (eng) |
RO |
full_dept |
Department of Pattern Recognition |
name1 |
Richtr |
name2 |
Radek |
institution |
UTIA-B |
fullinstit |
Ústav teorie informace a automatizace AV ČR, v. v. i. |
|
author
|
ARLID |
cav_un_auth*0101093 |
full_dept (cz) |
Rozpoznávání obrazu |
full_dept |
Department of Pattern Recognition |
department (cz) |
RO |
department |
RO |
full_dept |
Department of Pattern Recognition |
name1 |
Haindl |
name2 |
Michal |
institution |
UTIA-B |
fullinstit |
Ústav teorie informace a automatizace AV ČR, v. v. i. |
|
source |
|
cas_special |
project |
ARLID |
cav_un_auth*0303439 |
project_id |
GA14-10911S |
agency |
GA ČR |
country |
CZ |
|
abstract
(eng) |
A fast simple method for dynamic textures enlargement and editing is presented. The resulting edited dynamic texture is a mixture of several color dynamic textures that realistically matches the given color textures appearance and respects their original optical flows. The method simultaneously allows to spatially and temporarily enlarge the original dynamic textures to fill any required four dimensional dynamic texture space. The method is based on a generalization of the prominent static double toroid-shaped texture modeling roller method to the dynamic texture domain. The presented method keeps the original static texture roller principle of separated analysis and synthesis parts of the algorithm. |
action |
ARLID |
cav_un_auth*0324329 |
name |
31st Spring Conference on Computer Graphics |
dates |
22.04.2015-24.04.2015 |
place |
Smolenice |
country |
SK |
|
RIV |
BD |
reportyear |
2016 |
num_of_auth |
2 |
presentation_type |
PR |
inst_support |
RVO:67985556 |
permalink |
http://hdl.handle.net/11104/0257076 |
confidential |
S |
arlyear |
2015 |
mrcbU14 |
84963600304 SCOPUS |
mrcbU34 |
000380609300020 WOS |
mrcbU63 |
cav_un_epca*0452756 Proceedings of the 31st Spring Conference on Computer Graphics 978-1-4503-3693-2 133 140 New York, NY, USA ACM 2015 SCCG '15 |
mrcbU67 |
Jorge Joaquim 340 |
mrcbU67 |
Santos Luis Paulo 340 |
mrcbU67 |
Durikovic Roman 340 |
|