bibtype |
C -
Conference Paper (international conference)
|
ARLID |
0462888 |
utime |
20240103212627.7 |
mtime |
20160921235959.9 |
SCOPUS |
84988039951 |
WOS |
000389086300039 |
DOI |
10.1007/978-3-319-44778-0_39 |
title
(primary) (eng) |
Adaptive Proposer for Ultimatum Game |
specification |
page_count |
8 s. |
media_type |
P |
|
serial |
ARLID |
cav_un_epca*0463079 |
ISBN |
978-3-319-44777-3 |
ISSN |
0302-9743 |
title
|
Artificial Neural Networks and Machine Learning – ICANN 2016 |
part_num |
Part I. |
page_num |
330-338 |
publisher |
place |
Cham |
name |
Springer |
year |
2016 |
|
|
keyword |
Games |
keyword |
Markov decision process |
keyword |
Bayesian learning |
author
(primary) |
ARLID |
cav_un_auth*0333671 |
full_dept (cz) |
Adaptivní systémy |
full_dept (eng) |
Department of Adaptive Systems |
department (cz) |
AS |
department (eng) |
AS |
full_dept |
Department of Adaptive Systems |
share |
25 |
name1 |
Hůla |
name2 |
František |
institution |
UTIA-B |
country |
CZ |
fullinstit |
Ústav teorie informace a automatizace AV ČR, v. v. i. |
|
author
|
ARLID |
cav_un_auth*0333672 |
name1 |
Ruman |
name2 |
Marko |
full_dept (cz) |
Adaptivní systémy |
full_dept |
Department of Adaptive Systems |
department (cz) |
AS |
department |
AS |
institution |
UTIA-B |
full_dept |
Department of Adaptive Systems |
country |
SK |
fullinstit |
Ústav teorie informace a automatizace AV ČR, v. v. i. |
|
author
|
ARLID |
cav_un_auth*0101124 |
full_dept (cz) |
Adaptivní systémy |
full_dept |
Department of Adaptive Systems |
department (cz) |
AS |
department |
AS |
full_dept |
Department of Adaptive Systems |
share |
50 |
name1 |
Kárný |
name2 |
Miroslav |
institution |
UTIA-B |
fullinstit |
Ústav teorie informace a automatizace AV ČR, v. v. i. |
|
source |
|
cas_special |
project |
ARLID |
cav_un_auth*0292725 |
project_id |
GA13-13502S |
agency |
GA ČR |
|
abstract
(eng) |
Ultimate Game serves for extensive studies of various aspects of human decision making. The current paper contribute to them by designing proposer optimising its policy using Markov-decision-process (MDP) framework combined with recursive Bayesian learning of responder’s model. Its foreseen use: i) standardises experimental conditions for studying rationality and emotion-influenced decision making of human responders; ii) replaces the classical game-theoretical design of the players’ policies by an adaptive MDP, which is more realistic with respect to the knowledge available to individual players and decreases player’s deliberation effort; iii) reveals the need for approximate learning and dynamic programming inevitable for coping with the curse of dimensionality; iv) demonstrates the influence of the fairness attitude of the proposer on the game course; v) prepares the test case for inspecting exploration-exploitation dichotomy. |
action |
ARLID |
cav_un_auth*0333805 |
name |
International Conference on Artificial Neural Networks 2016 /25./ |
dates |
20160906 |
mrcbC20-s |
20160909 |
place |
Barcelona |
country |
ES |
|
RIV |
BB |
reportyear |
2017 |
num_of_auth |
3 |
presentation_type |
PR |
inst_support |
RVO:67985556 |
permalink |
http://hdl.handle.net/11104/0262368 |
confidential |
S |
mrcbC86 |
3+4 Proceedings Paper Computer Science Artificial Intelligence|Computer Science Information Systems|Computer Science Theory Methods|Robotics |
mrcbT16-s |
0.325 |
mrcbT16-4 |
Q2 |
mrcbT16-E |
Q2 |
arlyear |
2016 |
mrcbU14 |
84988039951 SCOPUS |
mrcbU34 |
000389086300039 WOS |
mrcbU63 |
cav_un_epca*0463079 Artificial Neural Networks and Machine Learning – ICANN 2016 Part I. 978-3-319-44777-3 0302-9743 330 338 Cham Springer 2016 Lecture Notes in Computer Science 9886 |
|